Lots of games have bad networking. Not a lot of games have great networking. Learn about the ingredients and design decisions that are needed to keep your game running smoothly in even the worst network situations.
Note: KeyNote won't export the talk as PPT. I have recorded myself giving the talk in my living room, and that is linked below instead. I also have an MP3 of the session at Austin. The session audio is much better, but the video has the visual aids.
Here are links to some useful related resources:
Please contact Ben with any questions or comments at ![]()
Information about the other talk I gave at Austin, Unlocking Flash To Build The Next Great MMO