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	<title>CoderHump.com &#187; PushButton Labs</title>
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	<description>Game Development Technology, in Flash and Elsewhere</description>
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		<title>Adobe MAX 2009 BYOL: Build a Flash Based Platformer in 90 Minutes</title>
		<link>http://coderhump.com/archives/510</link>
		<comments>http://coderhump.com/archives/510#comments</comments>
		<pubDate>Sat, 03 Oct 2009 23:49:27 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[PushButton Labs]]></category>
		<category><![CDATA[Talks]]></category>

		<guid isPermaLink="false">http://coderhump.com/?p=510</guid>
		<description><![CDATA[I will be doing a BYOL session at Adobe MAX 2009. It&#8217;s a lab where you learn how to build a platformer in Flash in 90 minutes, and it&#8217;s Wednesday at 4pm. It is titled &#8220;Build a Flash Based Platformer in 90 Minutes&#8221; in honor of its subject matter.
It is pretty cool stuff, and I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>I will be doing a BYOL session at <a href="http://max.adobe.com/">Adobe MAX 2009</a>. It&#8217;s a lab where you learn how to build a platformer in Flash in 90 minutes, and it&#8217;s Wednesday at 4pm. It is titled &#8220;Build a Flash Based Platformer in 90 Minutes&#8221; in honor of its subject matter.</p>
<p>It is pretty cool stuff, and I&#8217;m excited to be sharing it! You get introduced to the <a href="http://www.pushbuttonengine.com/">PushButton Engine</a>, get a preview copy of Clint Herron&#8217;s excellent <a href="http://hanclinto.com/">Platformer Starter Kit</a>, and (assuming things go smoothly), you end up building this platformer:</p>
<p><a href="http://hanclinto.com/blog/demo"><img src="http://coderhump.com/wp-content/uploads/2009/10/picture-1.png" alt="picture-1" title="picture-1" width="637" height="359" class="aligncenter size-full wp-image-512" /></a></p>
<p><center><i>(Click image to play demo)</i></center></p>
<p>We&#8217;re excited about it. <img src='http://coderhump.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you are a Flash game dev and at MAX or in the LA area, I&#8217;d love to talk games with you. Shoot me an e-mail (ben dot garney at gmail dot com) or DM me at <a href="http://twitter.com/bengarney">@bengarney</a> and let&#8217;s make it happen!</p>
<p>Also, with luck, Monday there should be a cool update on that secret project I was working on. <img src='http://coderhump.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>See you at MAX!</p>
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		<slash:comments>7</slash:comments>
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		<title>PushButton Labs at Flash Gaming Summit and GDC09</title>
		<link>http://coderhump.com/archives/411</link>
		<comments>http://coderhump.com/archives/411#comments</comments>
		<pubDate>Sat, 28 Mar 2009 05:25:45 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[PushButton Labs]]></category>

		<guid isPermaLink="false">http://coderhump.com/?p=411</guid>
		<description><![CDATA[<a href="http://www.pblabs.com/">PushButton Labs</a> went down to San Francisco</b> last week for the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and <a href="http://www.gdconf.com/">GDC</a>.]]></description>
			<content:encoded><![CDATA[<div id="attachment_418" class="wp-caption alignright" style="width: 310px"><img src="http://coderhump.com/wp-content/uploads/2009/03/gdc-small-300x225.jpg" alt="View from our room at The Westin" title="gdc-small" width="300" height="225" class="size-medium wp-image-418" /><p class="wp-caption-text">View from our room at The Westin</p></div>
<p><br/><br />
<b><a href="http://www.pblabs.com/">PushButton Labs</a> went down to San Francisco</b> last week for the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and <a href="http://www.gdconf.com/">GDC</a>.</p>
<p>We drove down Saturday. Our hotel was The Westin, right by the show &#8211; in fact, <b>the closest I&#8217;ve ever stayed</b>. In the past I&#8217;ve done GDC on the cheap by staying at a distant hotel and walking ten blocks past hobos and sex shops. IMHO, you&#8217;re better off staying close and being there fewer days if price is a concern. You save a lot of time and pain by being close.</p>
<p><a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> was cool. <b>It was great meeting most of the players in the Flash space under one roof.</b> Major props to <a href="http://www.mochimedia.com">Mochi Media</a> for putting it on &#8211; <a href="http://mochiland.com/articles/author/ada">Ada Chen</a> especially was great (she even got me in at the last minute &#8211; thanks Ada!). Unfortunately, the format and talks were a little limited, especially from my perspective as a Flash technology guy. Greg McClanahan from has a <a href="http://www.gamasutra.com/blogs/GregMcClanahan/20090325/985/Nitpicking_Flash_Game_Summit.php">great post</a> on some problems they ran into in terms of content. I hope next year has multiple tracks and a little more coverage of the hows of Flash game dev.</p>
<p>After FGS, we had a gap of several days before GDC really got swinging. <b>I don&#8217;t buy GDC conference passes</b> &#8211; it&#8217;s a lot of money for the two or three talks I really care about. What I said above about cutting costs by staying fewer days? Broke that rule. <img src='http://coderhump.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Tuesday ended up just being an expensive way to write code in downtown San Francisco.</p>
<p>Since PushButton Labs is a little tiny startup, <b>we didn&#8217;t get a booth</b>. My first few GDCs, I worked the show during the day by standing at a booth. You get great exposure here and if you can make the upfront investment of time and money, it can pay off pretty well. If you&#8217;re just one or a few guys, you <b>work the show at night</b> during the parties and at the suites. You also set up as many one-on-one meetings as you can. Go where the volume is low enough to communicate, and talk till your tongue dries out. Have a lot of business cards.</p>
<p>The <b>most striking thing at GDC</b> was seeing the job market totally packed, and the show floor with big empty spaces where they couldn&#8217;t fill in with booths. End of the world? No, but you could tell that people are doing business a little differently.</p>
<p>The second most striking thing was <b>OnLive&#8217;s game streaming/cloud service</b>. Smells like snake oil to me, but <a href="http://gamasutra.com/blogs/DaleBeermann/20090327/999/Games_as_a_Service_Why_Im_Skeptical_of_OnLive.php">Dave Beermann from Sharendipity wrote up a great analysis of the service.</a> Dave actually spent several years in academia working on very similar technology, so give his post a read.</p>
<p>We left town Thursday morning. I would have liked to have stayed for Thursday night, but we had already spent enough time at the show &#8211; in fact this time was <b>the longest I&#8217;ve ever been down for GDC.</b> That&#8217;s not saying much, but <a href="http://www.makeitbigingames.com/">Jeff</a> has been going for twenty years and it was the longest he&#8217;d ever been down, too!</p>
<p>Spent most of Friday recuperating &#8211; GDC is hard work! But I&#8217;m glad we went, and I&#8217;m pumped to get back to work on the <a href="http://www.pushbuttonengine.com/">PushButton Engine</a>. Did you know it&#8217;s in open beta now? Check it out &#8211; <b>PBEngine is under the MIT license, and ready for you to download!</b></p>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>PushButton Labs Site Goes Live</title>
		<link>http://coderhump.com/archives/256</link>
		<comments>http://coderhump.com/archives/256#comments</comments>
		<pubDate>Thu, 06 Nov 2008 23:29:39 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[PushButton Labs]]></category>

		<guid isPermaLink="false">http://coderhump.com/?p=256</guid>
		<description><![CDATA[
The PushButton Labs site is live!
PBL is made up of a small group of awesome people &#8211; Jeff Tunnell, Rick Overman, Sean Sullivan, Tim Aste, and Adam Larson. Since I left GarageGames earlier this year, I&#8217;ve also been helping out.  
What are we all about? I think Jeff puts it best: Make great products [...]]]></description>
			<content:encoded><![CDATA[<div align=center><a href="http://pblabs.com/"><img src="http://coderhump.com/wp-content/uploads/2008/11/pbl-site.png" alt="PushButton LAbs" title="PushButton Site Logo" width="500" height="121" class="size-full wp-image-257" vspace=10 hspace=10/></a></div>
<p><b>The <a href="http://pblabs.com/">PushButton Labs</a> site is live!</b></p>
<p>PBL is made up of a small group of <a href="http://pblabs.com/about/">awesome people</a> &#8211; Jeff Tunnell, Rick Overman, Sean Sullivan, Tim Aste, and Adam Larson. Since I left GarageGames earlier this year, I&#8217;ve also been helping out. <img src='http://coderhump.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What are we all about? I think Jeff puts it best: <b>Make great products with people that we want to work with, and have fun doing it!</b></p>
<p>More concretely, our first product is <A href="http://onepresscommunity.com/">OnePress Community</a>, a theme for <A href="http://www.wordpress.com/">WordPress</a>. The official PBL site, as well as this blog and the sites for most of my coworkers are all running it. We&#8217;ll be announcing more as it gets closer to launch.</p>
<p>You can read posts from other PBL-ers on the site going live at <a href="http://www.makeitbigingames.com/blog/?p=107">Make It Big In Games</a>, <a href="http://www.subreal.net/2008/11/05/push-button-labs-site-almost-there/">Tim Aste</a>, or <a href="http://www.seanasullivan.com/2008/11/introducing-push-button-labs/">Sean Sullivan&#8217;s</a> blogs.</p>
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