<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Tweaking your game with Google Spreadsheets</title>
	<atom:link href="http://coderhump.com/archives/385/feed" rel="self" type="application/rss+xml" />
	<link>http://coderhump.com/archives/385</link>
	<description>Game Development Technology, in Flash and Elsewhere</description>
	<lastBuildDate>Sun, 14 Feb 2010 02:28:53 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Flash Games </title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-363</link>
		<dc:creator>Flash Games </dc:creator>
		<pubDate>Thu, 05 Nov 2009 07:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-363</guid>
		<description>i like the game its cool. but i cant find it that link dont take me to the game</description>
		<content:encoded><![CDATA[<p>i like the game its cool. but i cant find it that link dont take me to the game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Garney</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-132</link>
		<dc:creator>Ben Garney</dc:creator>
		<pubDate>Mon, 15 Jun 2009 23:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-132</guid>
		<description>What we will probably do is just store a dump of the RSS data in the game and have the tweaker apply it right away rather than fetching it from outside. We could also go in and hand-apply all the values, but I&#039;m only doing that if I absolutely have to. :)</description>
		<content:encoded><![CDATA[<p>What we will probably do is just store a dump of the RSS data in the game and have the tweaker apply it right away rather than fetching it from outside. We could also go in and hand-apply all the values, but I&#39;m only doing that if I absolutely have to. <img src='http://coderhump.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MightyCicero</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-129</link>
		<dc:creator>MightyCicero</dc:creator>
		<pubDate>Sat, 06 Jun 2009 23:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-129</guid>
		<description>A bit late for a reply but I was wondering about your release strategy with this XML thing. &lt;br&gt;&lt;br&gt;Do you plan using the google feed on the released version of your game or do you plan on packaging the xml file with the game? Or integrating the final tweaks into an internal structure in the .swf?</description>
		<content:encoded><![CDATA[<p>A bit late for a reply but I was wondering about your release strategy with this XML thing. </p>
<p>Do you plan using the google feed on the released version of your game or do you plan on packaging the xml file with the game? Or integrating the final tweaks into an internal structure in the .swf?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Garney</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-113</link>
		<dc:creator>Ben Garney</dc:creator>
		<pubDate>Sat, 16 May 2009 00:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-113</guid>
		<description>It was just editing what was in the game. The issue was that it was a little cryptic, and too tied to the internal structures of the game. So the designer was faced with this deep tree of weird fields. &lt;br&gt;&lt;br&gt;The Google approach is way better because data is laid out sensibly, and most designers are good with spreadsheets already. Plus you get the whole cloud/collaborative thing.</description>
		<content:encoded><![CDATA[<p>It was just editing what was in the game. The issue was that it was a little cryptic, and too tied to the internal structures of the game. So the designer was faced with this deep tree of weird fields. </p>
<p>The Google approach is way better because data is laid out sensibly, and most designers are good with spreadsheets already. Plus you get the whole cloud/collaborative thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dale Beermann</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-112</link>
		<dc:creator>Dale Beermann</dc:creator>
		<pubDate>Fri, 15 May 2009 18:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-112</guid>
		<description>well it&#039;s certainly easier not to build the UI in the first place... I&#039;m really more interested in the proof of concept rather than the actual use I guess :)  Especially since we don&#039;t have designers...&lt;br&gt;&lt;br&gt;When you were using the custom UI was it in fact hooked up to the Google Spreadsheet, or was it just editing local data?</description>
		<content:encoded><![CDATA[<p>well it&#39;s certainly easier not to build the UI in the first place&#8230; I&#39;m really more interested in the proof of concept rather than the actual use I guess <img src='http://coderhump.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Especially since we don&#39;t have designers&#8230;</p>
<p>When you were using the custom UI was it in fact hooked up to the Google Spreadsheet, or was it just editing local data?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Garney</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-110</link>
		<dc:creator>Ben Garney</dc:creator>
		<pubDate>Wed, 13 May 2009 02:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-110</guid>
		<description>Actually, that&#039;s a really good point. For our designers, the Google Spreadsheet UI is actually easier to work with than the custom UI we built originally. So I think that wrapping it would actually hurt productivity (at least for us). If your designers find Google Spreadsheet intimidating, then a custom UI might be worth it.</description>
		<content:encoded><![CDATA[<p>Actually, that&#39;s a really good point. For our designers, the Google Spreadsheet UI is actually easier to work with than the custom UI we built originally. So I think that wrapping it would actually hurt productivity (at least for us). If your designers find Google Spreadsheet intimidating, then a custom UI might be worth it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dale Beermann</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-109</link>
		<dc:creator>Dale Beermann</dc:creator>
		<pubDate>Tue, 12 May 2009 08:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-109</guid>
		<description>so next step... a UI layer that lets you tweak the parameters for Grunts, editing the data in your spreadsheet at the same time.   Doesn&#039;t seem like their API allows it unfortunately, although I haven&#039;t dug that much.</description>
		<content:encoded><![CDATA[<p>so next step&#8230; a UI layer that lets you tweak the parameters for Grunts, editing the data in your spreadsheet at the same time.   Doesn&#39;t seem like their API allows it unfortunately, although I haven&#39;t dug that much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Ionescu</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-78</link>
		<dc:creator>Alex Ionescu</dc:creator>
		<pubDate>Wed, 22 Apr 2009 19:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-78</guid>
		<description>Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luna Drift</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-68</link>
		<dc:creator>Luna Drift</dc:creator>
		<pubDate>Fri, 13 Mar 2009 06:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-68</guid>
		<description>really... really... really cool!</description>
		<content:encoded><![CDATA[<p>really&#8230; really&#8230; really cool!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: timaste</title>
		<link>http://coderhump.com/archives/385/comment-page-1#comment-66</link>
		<dc:creator>timaste</dc:creator>
		<pubDate>Fri, 06 Feb 2009 03:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://coderhump.com/?p=385#comment-66</guid>
		<description>This</description>
		<content:encoded><![CDATA[<p>This</p>
]]></content:encoded>
	</item>
</channel>
</rss>
